Archive for November, 2009

Last.FM: 100M New Users From XBox Live

Monday, November 30th, 2009

Last.fm have apparently, through integration with XBox Live, gained 1 million new subscribers in the past few weeks.
We’ve tried out Twitter and Facebook on our 360s, and to be honest it seems deeply pointless to go through that interface when we have laptops and phones with web access. Microsoft have spoken plenty now on their [...]

Time Fcuk Post-Mortem

Friday, November 27th, 2009

There’s a very interesting post-mortem of Time Fcuk by co-creator Edmund McMillen over on Gamasutra. The comments on the piece are also worth reading; Gamasutra is managing to build quite a community of known game designers in the comment sections on some features.
Time Fcuk is one of the games I sought for the Indie Games [...]

Game Central (West Midlands)

Monday, November 23rd, 2009

Advantage West Midlands have launched a new regional networking body, Game Central. It’s kicking off with a series of events, and the first one, Meet ‘Em Up, is happening in Leamington Spa on the 3rd of December.
Regional networking bodies for games are difficult to get right. Some regions just don’t have enough public support or [...]

Social Network Scams

Friday, November 13th, 2009

I’m really not a fan of Michael Arrington, as he sometimes seems to indulge in horrid character/startup assassination for page views, but he’s written an important couple of pieces on scamming in social games: Scamville, and a follow-up piece on companies that tried the same offers, became very uncomfortable and now get by without these [...]

Games Are Not Media

Wednesday, November 11th, 2009

By far one of the most intersting things I saw at GDC this year was a 5 minute talk by Frank Lantz, on the premise that games are not media, we just assume they are because they come in the same physical forms. Instead, he argues that games follow from a millennia long history of [...]