Archive for September, 2009

Fragmented Funding

Friday, September 25th, 2009

Richard Wilson speaking out on tax breaks and RDAs. On the one hand he’s right: It does create an incoherent and highly variable national picture, with everything from smoothly run games bodies like CodeWorks in the Northeast, to stagnant efforts at them or no such bodies in other regions. Richard’s words also plug smoothly into [...]

Retailers Refusing PSP Go?

Thursday, September 24th, 2009

Interesting tidbit on the PSP Go: Some retailers are getting arsey about stocking a device aimed exclusively at digital distribution, because they can’t sell games for it.
It smacks of King Canute. As things turn to digital distribution, refusing to stock platforms will surely send business elsewhere and hasten the ebb of bricks and mortar?
(CC image [...]

PMOG is Gone

Thursday, September 17th, 2009

GameLayers have shut down PMOG, or The Nethernet as it was later known. It has to have been a very difficult decision, especially as people liked the concept so much in the beginning. As part of the process of shutting it down though, they’ve posted an informative post-mortem on exactly why they made that decision, [...]

Games Can’t Handle Commitment

Friday, September 11th, 2009

Romance. Romance is on my mind at the moment, in the most cerebral way possible. It’s something I’ve done a fair amount of research on in the past, and this week a couple of good articles related to sex and romance in videogames popped up.
At Develop this July, there was a short rant on sex [...]

Year Of Indie

Wednesday, September 9th, 2009

2009 is truly shaping up to be the year of indies, with the emergence of new distribution channels completely changing people’s expectations of what a game is, how much it should cost, and how it can be delivered. There’s been a cultural love of indie games for a decade or more; it’s something I’ve frequently [...]