Archive for January, 2009

Symposium on Game Reviews

Friday, January 30th, 2009

I missed this in a flurry of wrapping up loose ends just before Christmas, but someone pointed me to it last night. Shawn Elliot is publishing a set of ongoing discussions with some of the most switched on people in game reviewing/criticism/journalism.
There’s a lot to read and he’s planning to cover an entire list of [...]

UKTI and TIGA Help UK Companies

Thursday, January 29th, 2009

While the UK government isn’t exactly supporting the videogames industry with gusto, the amount of support game developers can get is still increasing, slowly. Richard Wilson seems to be doing a good job so far at TIGA, with the latest news being that UKTI and TIGA are going to support game developers to attend the [...]

RIP Leipzig

Thursday, January 29th, 2009

Following the early December hammer blows of gamescom being acquired by CMP and announcing GDC Europe to happen on the same date, Leipzig have given up and cancelled their event, report MCV.
It’s something of a relief. The rivalry between Leipziger Messe and gamescom looked like it might get messy for a while.
(CC image by Stuck [...]

And The Loser Is…

Tuesday, January 27th, 2009

I’ve often heard complaints about outsiders giving awards to games, namely that award shows for videogames essentially coming from the viewpoint of other media can often be a sham. Jonathan Blow points to The Writer’s Guild of America awards, outing them as a particularly bad one. They require membership fees for nominations, and the fees [...]

Alive

Monday, January 26th, 2009

We’re now up and running at the new domain, blog.pixel-lab.co.uk. This gives us a lot more flexibility than the wordpress hosting we had before. The old blog is now dormant though archived here, please update your RSS feeds and bookmarks to, once again, our new and permanent home for Pixel-Love: http://blog.pixel-lab.co.uk.
I’m quite satisfied to have [...]

Social Games and Misused Terms

Monday, January 19th, 2009

Some excellent stuff from Tadhgk Kelly, formerly of Sky Games but now working for Nottingham startup Simple Lifeforms, on Social Games. He points out that “social games” is a term used as lazily as casual games was a few years ago, and has this excellent piece of insight on them:
The single most defining feature of [...]

Browsable Games

Friday, January 16th, 2009

I read on Gamasutra today that the classic, harsh text adventure Zork is returning as a browser based MMO. Similar things have already bee attempted, such as the bot running classic text adventures at the Idle Thumbs Forums, and they’re a good place to go if you want a quick look at just how obtuse [...]

Pong Music

Thursday, January 15th, 2009

An aesthetic diversion today, BIT.TRIP BEAT is a Wiiware title taking Pong mechanics and turning them into a beautiful retro, pixel-art music game:
[youtube=http://uk.youtube.com/watch?v=r0Pl4sPurck]
(via Offworld, CC image of ping pong balls by mknowles)

Female Friendly?

Wednesday, January 14th, 2009

Aleks talks about Eidos getting lower than expected sales on Tomb Raider: Underworld, and as a result saying they’ll possibly make Lara Croft more “female friendly”. What on earth does that even mean? Do Eidos have a clue why North American sales were so low compared to expectations? Have they tied that to American women [...]

Industry Layoffs: First Person Perspective

Tuesday, January 13th, 2009

Gamasutra have been doing some fairly interesting games journalism recently, which is very encouraging in the face of so many sites that copy and paste press releases and add a bit of fluff around them.
This article, interviewing people recently laid off from games companies, has a few interesting perspectives from job hunters as well as [...]