Archive for December, 2008

GTA IV: The Current State of PC Gaming

Friday, December 12th, 2008

GTA IV has been released for the PC, and compared to the April console releases it’s bedlam.
This blog post has a melodramatised summary of the installation procedure, but that’s still a lot of hoops to jump through: Install Rockstar Social Club, sign up for Windows Live, sign up for Rockstar Social Club, accept that it [...]

Sense of Wonder

Thursday, December 11th, 2008

I’ve been slowly (too slowly) working my way through these Sense of Wonder Night videos from TGS. It’s a great bunch of strange indie concepts and prototypes, including current belles Pixel-Junk Eden and The Unfinished Swan as well as a lot of more obscure prototypes, like Depict, where you have to reproduce things with a [...]

Industry Figures

Wednesday, December 10th, 2008

Kim Pallister on another trend towards a healthier games industry. Good games industry figures are notoriously hard to get hold of:
He cited this as an example of a different attitude to sharing numbers within Hollywood. I beleived it was a symptom of supply and demand. Bigger industry, more demand for the numbers, more people figuring [...]

Split Streams

Tuesday, December 9th, 2008

The Guardian have a perky report about how well the games industry is doing in the UK, which has some good observations, such as the timing of this recession being as good as it could be, falling in the middle of a console cycle when sales and resource allocations are optimal. Another is that publishers [...]

Games Criticism

Monday, December 8th, 2008

As I mentioned last week, the relationship of the games press to game developers and gamers is something that has been bothering me a great deal for the past few months. I don’t want to write a lengthy analytical missive pointing out what’s wrong and offering solutions. Opinions on it are two a penny, and [...]

Offworld, Left 4 Dead Intro

Thursday, December 4th, 2008

Offworld was also recently launched by Boing Boing, and along with Rock Paper Shotgun appears to be a stalwart and interesting games blog that updates a lot yet is above the standard of typical games blogs like Kotaku and Joystiq.
One of the posts that caught my attention the other day was this one about Left [...]

Death Of Leipzig Not So Greatly Exaggerated

Wednesday, December 3rd, 2008

How things change. I blogged here before about the building conflict between Leipzig and Cologne for games industry events this year and next, and at the time Leipzig enjoyed a great deal of industry goodwill and confidence.
However, CMP have now acquired gamescom owner Global Games Media, and furthermore recruited former Leipzig conference director Frank Sliwka. [...]

Infovore: Momentum

Wednesday, December 3rd, 2008

I’m going to be talking a little bit about the games press and criticism here for the rest of this week, as the relationship between the games press and game developers/publishers is something that’s been bothering me a lot over the past month or two.
Good criticism of games is also something that’s been very rare [...]

Blitz 3D

Tuesday, December 2nd, 2008

Midlands game company Blitz today announced new tech for making 3D games. That GI.biz piece links a few other announcements of games companies going into 3D tech. I wonder if it could actually catch on?
This kind of thing really excited me as a child, until I realised the only way to experience it at the [...]