Archive for June, 2008
Monday, June 30th, 2008
A few weeks ago I blogged about Neil Young leaving EA, and today Newsweek have revealed the nature of the company he’s setting up:
I repeat: what the heck is ngmoco?
Young plans to focus on developing and publishing games for iPhone class mobile devices.
That’s it?
No, there’s more. “I want ngmoco to feel like 1st party for [...]
Posted in convergence, mobile | No Comments »
Monday, June 30th, 2008
Ben Cousins, Executive Producer of Battlefield Heroes, claimed this week that
[the] gulf between core and casual games was akin to that of cinema and TV. And, like TV, casual is set to take a chunk out of the core market.
To quote him:
“[Like games retail] cinema is all about your week one box office,” said Cousins. [...]
Posted in casual | No Comments »
Friday, June 27th, 2008
Distributor Pinnacle are experimenting with an offer for developers to get games to market without using a publisher. It aimed squarely at people who already have work to put out, rather than the traditional process of pitching, greenlighting, investment, acquisitions, etc.
Gamecock is not dissimilar, but they’ve just done a deal with a publisher. It’s still [...]
Posted in brands, business, convergence, publishing | No Comments »
Friday, June 27th, 2008
The Games Up? campaign has been on the warpath for the past few weeks, with plenty of angles emerging other than the “trade body moans at government” one that was getting so repetitive. This is a good thing for the UK games industry, but provocative statements don’t always have a place.
The Games Up campaign today [...]
Posted in britsoft, controversy, edu | 1 Comment »
Friday, June 27th, 2008
Normally, I wouldn’t bother posting something on the basis of a rumour, but this is the most interesting one I’ve heard in a long time:
We’ll tell you what’s up with Microsoft: new hardware options. It may sound totally insane — trust us, we did a double-take the first time Qmann whispered it in our ears [...]
Posted in business, casual, convergence, licenses, microsoft, tech | No Comments »
Wednesday, June 25th, 2008
Last week the New York Times ran an article on a stunning apartment overlooking Central Park, which had various puzzles and games built into it for the owners. The article is here, though may require a login to view (try bugmenot.com).
What Ms. Sherry didn’t realize until much later was that Mr. Clough had a number [...]
Posted in args, design, games, media | No Comments »
Monday, June 23rd, 2008
Today, the IGDA have posted a very good article about crunch by Evan Robinson. His fundamental assertion is that crunch can quickly create negative value and actually decrease productivity, and he has plenty of citations from other industries to back this up.
Here are some highlights that give the gist of the article, but it’s well [...]
Posted in business, controversy, crunch | 2 Comments »
Friday, June 20th, 2008
N’Gai Croal broke news on Wednesday (early hours of Thursday GMT) that Neil Young has left EA to form a new company. Of note is the litany of games Croal cites him as working on:
During his 11 year tenure at EA, the affable Brit captained such projects as the ahead-of-its-time alternate reality game Majestic and [...]
Posted in business, games, independent development, social games | 1 Comment »
Friday, June 20th, 2008
Speaking at the GameHorizon conference, Geoff Iddison, CEO of Jagex, claimed that it only takes around £12,800 to develop a casual game.
“We launched FunOrb with a low budget, adding games every two weeks. The cost per game is less that $25,000. That’s bearing in mind that we’ve got [development] infrastructure already in place and that [...]
Posted in business, casual, outsourcing | No Comments »
Thursday, June 19th, 2008
I’ve spoken before about Bruce Sterling citing mobile phones as a “technological black hole”, sucking in a long list of other devices and putting them in our pockets (You can see the talk he raised this in here, about 12m 50s in). Gaming devices are going to be no exception.
We’re a long way off having [...]
Posted in casual, convergence, mobile, tech | 2 Comments »