Archive for February, 2007
Wednesday, February 28th, 2007
Just discovered Magical Wasteland a annoymous blog with some very insightful posts.
I will be posting some extracts here over the next few days for those who cannot be bothered to go and read the long but rewarding posts.
On the Problems with the Manifesto of Manifesto Games
Over a year ago, a company called Manifesto Games was [...]
Posted in criticism | No Comments »
Wednesday, February 28th, 2007
Dan Marchant (Obscure) presents his formulae for getting a developer royalty (read – never !)
The myth of the developer royaltyPop quiz – Your game costs $1 million to develop (funded by the publisher in the form of an advance against royalties).
Your publisher gets $10 (net sales) for every copy of your game they sell.
You (the [...]
Posted in business | No Comments »
Wednesday, February 28th, 2007
Games Journalists Association has announced the forthcoming release of a new guide for writers in the games industry.
Titled Wired Style: The Videogame Style Guide and Reference Manual, the book has been written by David Thomas, Kyle Orland and Scott Steinberg. It will offer guidance on spelling conventions and game criticism, plus company information and historical [...]
Posted in journalism | No Comments »
Wednesday, February 28th, 2007
As PC’s and consoles grow ever closer:
it was announced that Linden Lab will integrate the Vivox voice services into the fabric of Second Life. Second Life Residents will be able to speak with one another simply by walking up to other Residents and talking. There will be no need for a separate application, download, or [...]
Posted in mmos, tech, ugc | No Comments »
Wednesday, February 28th, 2007
The internal technology teams at Sony Computer Entertainment have teamed up to deliver PlayStation 3 Edge, a new set of tools for developers working on the format-holder’s new console.
Due for imminent release to PS3 developers, PlayStation 3 Edge has been put together by three first-party technology teams within Sony, the WWS Europe Advanced Technology Group, [...]
Posted in sony, tech | No Comments »
Wednesday, February 28th, 2007
Casual Games continues to be a hot purchase for global pulishers.
But how much did bejeweled actually make ?
Publisher SCi continues to bolster its development resources, having just acquired British casual and mobile games developer Rockpool games.
The 36-strong team and its two offices in London and Manchester now join the SCi/Eidos fold which includes Crystal Dynamics, [...]
Posted in business | No Comments »
Wednesday, February 28th, 2007
SCEE’s developer-only event DevStation returns in May with a three-day conference targeting PlayStation 3 development.
Taking place from Wednesday May 2nd until Friday May 4th in London, UK, the event is designed to help industry development delegates “get the most out of PlayStation 3″.
The 2007 will hope to continue the sucess of previous DevStations that have [...]
Posted in events, sony, tech | No Comments »
Wednesday, February 28th, 2007
Rockstar Games is using NaturalMotion’s Euphoria engine in its next-generation PlayStation 3 and Xbox 360 titles.
The two companies have revealed that work is already well underway following several months of close collaboration between the Grand Theft Auto publisher and the Oxford-based animation specialist.
“In Rockstar, we have found a partner that shares this vision, and [...]
Posted in middleware, rockstar | No Comments »
Friday, February 23rd, 2007
The University of Abertay’s computer games design competition for students, Dare to be Digital, has launched for an eighth year with a significantly expanded schedule and a call for entries.
Having established itself as a key event for the education and games sector, the contest returns for 2007 stronger than ever as the organisers aim [...]
Posted in awards, edu | No Comments »
Friday, February 23rd, 2007
Studios based in the Midlands have already begun recruiting staff from CiRCLE Studio, GamesIndustry.biz revealed today.
Staff at the Derby-based developer could soon be recruited by a number of studios in the region, including Free Radical Design, Swordfish Studios, Rebellion and Eurocom.
“The closure of CiRCLE Studios means that we are now talking to some ex-CiRCLE [...]
Posted in business | No Comments »