Archive for August, 2006

London Games festival Fringe

Thursday, August 31st, 2006

We’re beginning to get some shape to the London Games Festival fringe programme’ which will look at activity outside the mainstream video games industry, exploring aspects of interactive entertainment as culture, creative form and a market that falls outside the recognised games industry. The Fringe will involve performances, exhibitions, master classes and seminars, participatory workshops [...]

Poor communication is holding back the industry, says Iain Simons of Gamecity

Thursday, August 31st, 2006

The inability of publishers and platform holders to communicate with companies outside of the games industry is holding back the entire market, according to GameCity organiser Iain Simons.Iain revealed to Gamesindustry.biz has revealed his frustration at publishers and platform holders that fail to grasp new concepts – unlike their counterparts in the development community [...]

Attention, and economies 2.0

Wednesday, August 30th, 2006

Dan Hill has an amazing post regarding the topic of what i call content 2.0.
Much talk in new media has revolved around concepts of ‘Web 2.0′ and ‘attention economies’. The paucity of thinking in both of those worlds is often frustrating. Pure Web 2.0 media models don’t allow for much in the way of composition [...]

Free Radical increase games in production

Thursday, August 24th, 2006

LucasArts and Free Radical team up for next-gen projectvia GI.biz
Free Radical Design, the studio behind the Timesplitters series, has teamed up with LucasArts to produce a new title for next-generation machines.
This project is the second next-gen title from the UK-based development team, which is also working on the first-person shooter Haze, to be published by [...]

Digital Cities

Thursday, August 24th, 2006

via digitally distributed environments (http://digitalurban.blogspot.com/search?label=Cities+in+Games)
The best architectural renderings of cities are not to be found in research labs or in virtual reality theatres but on game consoles and of these Project Gotham 3 Racing (PGR3) on the Xbox 360 stands out from the crowd. Developed from the original Metropolis Street Racer on the Dreamcast PGR3 [...]

Bizarre Creations on their IP and protecting it from ‘clones’

Thursday, August 17th, 2006

Multiple news sites recently reported on a request from Bizarre Creations sent to Mark Incitti, creator of the downloadable Geometry Wars clone for the PC, Grid Wars, to stop making his game available for download.
The letter from UK independent developer Bizarre Creations (Project Gotham Racing 3, Geometry Wars Evolved) states: “We’re beginning to feel [...]

Games Market Europe Cancelled

Wednesday, August 16th, 2006

Organisers cancel event planned for Septembervia Gamesindustry.biz
The organisers of Games Market Europe have confirmed that this year’s event, which was scheduled to take place in September, has been cancelled – but said there are plans to revise the format for 2007.
According to an official statement issued by co-organisers Barrington Harvey, more time is needed to [...]

Ofcom’s new report on the Communications Market

Monday, August 14th, 2006

“A new generation of consumers is emerging for whom online is the lead medium and convergence is instinctive.” – Ed Richards Ofcom
The new report from Ofcom on the Communications Market makes very interesting reading – even if there are 253 pages. The evidence is clear – the world is flat.
Broadband, mobile and digital TV are [...]

London Games festival Fringe

Wednesday, August 9th, 2006

Many computer games and most digitally mediated play falls beyond the scope of the recognised games industry. From the start, LGF will include a Festival Fringe to explore aspects of interactive entertainment as culture, creative form and a market that fall outside the mainstream.
The Fringe will reflect a spectrum of activity: independent development and distribution, [...]

London Games Festival

Wednesday, August 9th, 2006

The London Games Festival is a new major international event to celebrate the diverse creativity and cultures of interactive entertainment. The festival is the first of its kind in a country that is both one of the leading sources of creativity and innovation in video games and other interactive media as well as an international [...]