Archive for July, 2006

Half Life 2: Episode 2: The Portal

Wednesday, July 26th, 2006

This is doing the rounds right now, and totally, totally worth the watch and wait.
I get the first portal option. I get the second, although it furrowed my brow. The third..euhh… the rest of them? This will make your brain hurt. I can’t wait!
Half Life 2: Episode 2: Portal (Eurogamer)
If you’d like to play the [...]

ScottishGames.Biz

Tuesday, July 25th, 2006

Via Keith Stuart / Guardian
Take a look at the launch of ScottishGames.Biz a news site dedicated to the Scottish development community and run as a group blog by several industry insiders.
The Scottish sector has been through some hard times over the last few years with reasonably big names like Vis and DC Studios going belly [...]

Games Edu Photos Online now

Monday, July 24th, 2006

pop over to

Better Game Lecturers

Thursday, July 20th, 2006

Pac Man creator Toru Iwatani is standing down from his executive role at Namco to teach students game design at University level. 
From Joystiq’s coverage:
    Although he expressed a desire to keep making games, he felt the need to teach development methods and communication skills for the betterment of the industry. 

Articles of Interest

Wednesday, July 19th, 2006

* Peter Molyneux explains his views on game design and management.
* Codemasters has announced the signing of a new paranormal horror project, created by acclaimed author and film maker Clive Barker and set to appear on PC and next-gen consoles in 2007.
* US game software sales were up 25% in June, and 15% when compared [...]

Games Narratives are about as good as porn

Saturday, July 15th, 2006

There’s a new postmortem for Quantic Dream’s console title Indigo Prophecy, as described by creator David Cage, online, and one of the most interesting sections in the 8,000 word postmortem is how the game has tried to reshape storytelling for games away from the basic: “One of the key points in Indigo Prophecy was the [...]

Develop:28 days later – no interest from publishers

Thursday, July 13th, 2006

DNA Films’ Andrew MacDonald discusses the crossover between movies and gamesSeveral videogame publishers, including Sony and Electronic Arts, turned down the chance to make a videogame based on hit horror movie 28 Days Later, DNA Films producer Andrew MacDonald has revealed.MacDonald said that his efforts at selling the license to 28 Days Later had been [...]

Develop:Rain on Rein

Thursday, July 13th, 2006

(from GamesIndustry.biz)Epic Games VP talks tough on new distribution modelEpic Games vice president Mark Rein shocked delegates at the Develop Conference in Brighton today when he declared that episodic development models made little sense, saying he thought the concept was a “broken business model”.During his keynote address entitled “Avoiding the pitfalls of the next generation” [...]

Develop:Mark gets more slatting

Wednesday, July 12th, 2006

After his “PC market is dead”, the audience says actually he is wrong:The PC market is actually MMO, Casual Games not just High End Epic Games.Games is not just Unreal.Mark’s reply – who makes money in casual games ? the only money is actually in Stock – it is not real money.Andrew Oliver says – [...]

Mark Rein

Wednesday, July 12th, 2006