Archive for June, 2006

Bing Gordon (EA) interview

Tuesday, June 27th, 2006

Linked from:http://www.edery.org/Wonderful Blog from MITGreat Email Interview
Electronic Arts co-founder and Chief Creative Officer Bing Gordon (right) recently shared his views on game design programs, the value of an MBA degree, outsourcing, EA’s “biggest risk” and much more.
Controversy over the rising number of game design programs in the U.S. has heated up. Some people claim that [...]

Games Narratives are about as good as porn

Wednesday, June 21st, 2006

There’s a new postmortem for Quantic Dream’s console title Indigo Prophecy, as described by creator David Cage, online, and one of the most interesting sections in the 8,000 word postmortem is how the game has tried to reshape storytelling for games away from the basic: “One of the key points in Indigo Prophecy was the [...]

Rein promises contentious keynote for Develop

Sunday, June 18th, 2006

via:GameIndustry.biz
Epic Games VP Mark Rein is to deliver a keynote address at the Develop Conference in Brighton next month which will attack the industry’s thinking on next-generation development
In a speech aggressively titled “Studios need to smarten up or ship out when it comes to next-gen development,” Rein plans to look past the discussion of design [...]

SCi-Eidos confirms 10th anniversary Tomb Raider remake

Sunday, June 18th, 2006

via:Gameindustry.biz
Game not cancelled as suggested by Core Design
SCi-Eidos has confirmed that a remake of the original Tomb Raider is on the way to celebrate the game’s 10th anniversary – despite suggestions from Core Design that it had been cancelled. News of the remake came to light after a video of the game in action [...]

Rebellion acquires Core Design staff and assets

Sunday, June 18th, 2006

via:Gameindustry.biz
Rebellion has confirmed the signing of a new agreement with SCi Entertainment to purchase the staff and physical assets of Core Design, the Derby-based studio behind the original series of Tomb Raider games.
Staff will continue to work with SCi on a new project, but the studio will operate under a different name. The Core Design [...]

What the Film Industry Could Learn from the Gaming Industry

Tuesday, June 6th, 2006

The video game industry may just be a baby in comparison to Hollywood, but one thing the gaming sector seems to do better is to create and then sustain buzz for its properties.
In 2004, Halo 2 launched to an eager videogaming audience. It generated $125 million in sales during the first day, an unprecedented [...]

I wish

Tuesday, June 6th, 2006