Archive for March, 2006

Hollywood Is Not the Answer

Tuesday, March 21st, 2006

Former Eidos Interactive President talks to GameDaily about the way the game industry should not be looking to Hollywood for answers or vice versa.
“I keep reading these articles about ”Hollywood and Games“ and every conference includes at least one panel addressing ”the convergence of Hollywood and Games.“ As you can see from this quote, the [...]

Electronic Arts looking at Innovation

Tuesday, March 21st, 2006

Report from Gamedaily:
Electronic Arts, known lately for its big movie licenses and sports franchises, wants to bring more creativity to the industry. Execs at EA would like to see less dependence on licenses and sports and more effort put into developing original titles. EA could potentially become more dominant than ever before.
For the longest time [...]

Next Generation – Molyneux Talks Job Cuts

Wednesday, March 8th, 2006

In a frank and honest (exclusive) interview with Next Generation, Lionhead boss Peter Molyneux has talked about the job cuts at his development house Lionhead, and the challenges facing game industry employers.
More here

Ingenious Media to invest £50 million in games developments

Tuesday, March 7th, 2006

http://www.gamesindustry.biz
One of the first large investment funds for the games industry at a time many are refusing to invest. The interesting question is where these investments will be made, £50 Million is only 10-15 games, or 2 MMORG’s !
Specialist media investment firm, Ingenious Media, has announced the launch of a new venture with plans [...]

Entry Level Producers Underpaid ?

Tuesday, March 7th, 2006

David Edery over at MIT has spotted perhaps the most important reason games are underperformig:
“I’ve been chatting with a few undergraduate MIT students who already have full-time offers from video game companies. 
Students who applied for engineering jobs seem to be getting offers in the 70s — in some cases, the high 70s. The same students [...]

Speakers announced for UK Serious Games conference // GamesIndustry.biz

Tuesday, March 7th, 2006

With less than three months to go until the Apply Serious Games conference kicks off in London, the organisers have announced that two more industry figures have joined the list of those scheduled to speak.The event will open with a keynote speech by Steve Molyneux, director of the LearningLab and ADL Partnership Lab (UK). Molyneux [...]

Juice Games bought by THQ

Monday, March 6th, 2006

Speaking to GamesIndustry.biz today, THQ has confirmed that it has acquired Warrington-based Juice Games, the studio behind last year’s hit PC, PS2 and Xbox street racer, Juiced.
The THQ-published title, which was released last summer, took on rivals such as Need for Speed and Midnight Club to eventually top the charts. A PSP game, Juiced: Eliminator, [...]

Carnegie Mellon University Teams with EA

Monday, March 6th, 2006

Carnegie Mellon University and Electronic Arts today announced a special collaboration. This new alliance will “revolutionize how computer programming is taught,” according to the two partners. The way that EA and Carnegie Mellon plan on doing that is via the Alice programming software.
“Instead of manipulating numbers and code, the Alice programming language lets students drag [...]

Lionhead Layoffs

Monday, March 6th, 2006

Reports on the Internet have recently suggested that developer Lionhead has reduced the number of development teams it has from two to three. This would cut the amount of staffers by nearly 100. If the layoffs are true, poor performance of Black & White 2 and The Movies last year may be the primary culprit.
In [...]

ELSPA boss blasts MP’s "utter nonsense" violent games speech

Friday, March 3rd, 2006

Keith Vaz’ proposed amendments to rating laws are labelled as “Nanny Stateism”Roger Bennett, director general of UK videogames publisher trade body ELSPA, has labelled as “complete and utter nonsense” a speech made in parliament yesterday by Labour MP Keith Vaz proposing new laws relating to videogame ratings.“The fact of the matter is that it was [...]