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	<title>Pixel-Love</title>
	<link>http://blog.pixel-lab.co.uk</link>
	<description>Blog of games industry consultancy Pixel-Lab</description>
	<lastBuildDate>Thu, 29 Jul 2010 11:47:01 +0000</lastBuildDate>
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		<title>Unity: One Third of Business from Non-Games Companies</title>
		<description><![CDATA[
Some very interesting news today: Apparently, one third of business for Unity 3D is from non-games companies, i.e. music, film and advertising. It&#8217;s not particularly surprising that a technology that, from a user perspective, functions similarly to flash would gain that kind of adoption from big media organisations, given that they have years of development [...]]]></description>
		<link>http://blog.pixel-lab.co.uk/?p=1946</link>
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		<title>Cliff Harris and Mark Rein Are Jerks?</title>
		<description><![CDATA[
He&#8217;s not really. He spoke for us at World of Love last month and did a great talk on practicalities of business as an indie. I kept away from the &#8220;controversy&#8221; over Mark Rein and Cliff Harris at Develop, and Sean Murray has had pretty much the best thing to day about it: Neither of [...]]]></description>
		<link>http://blog.pixel-lab.co.uk/?p=1943</link>
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		<title>&#8220;Indie&#8221;</title>
		<description><![CDATA[
This is a somewhat lazy blog post for a monday morning, but I read this piece by Wendy Fonarow and thought it was very interesting. Even though it&#8217;s about music, many similar things from it go for games too. I&#8217;m going to quote that section wholesale:
This may be a dumb question, but what criteria are [...]]]></description>
		<link>http://blog.pixel-lab.co.uk/?p=1939</link>
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		<title>Five Things I&#8217;ve Been Thinking About</title>
		<description><![CDATA[
Following on from Kim, Alice and Dan, and with a bit of poking from Toby, here are five things I&#8217;ve been thinking about recently.
1: Games heritage and the provenance of game designers. Specifically with videogames. Within the industry, there are interesting podcasts like A Life Well Wasted, new games journalism altered the way people think [...]]]></description>
		<link>http://blog.pixel-lab.co.uk/?p=1935</link>
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		<title>A Life Well Wasted</title>
		<description><![CDATA[
This week, I started listening to A Life Well Wasted, which is an excellent podcast on games culture. Robert Ashley records, hosts, edits and scores each episode, and supports it by selling a limited edition prints to go with each one. He seems to have an extraordinary knack for tracking down and interviewing interesting people [...]]]></description>
		<link>http://blog.pixel-lab.co.uk/?p=1921</link>
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		<title>Assets Are More Useful Than Source Code</title>
		<description><![CDATA[
Robert Fearon was going to be one of the speakers at World of Love, but unfortunately couldn&#8217;t make it. He did, however, write up his talk. He makes an excellent point: Giving away source code is seen as the most generous thing a game developer can do, but in fact that&#8217;s only useful to the [...]]]></description>
		<link>http://blog.pixel-lab.co.uk/?p=1931</link>
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		<title>Game Design: Quad</title>
		<description><![CDATA[
Jeffrey Sheen is the founder of Stargazy Studios, and posted this piece on Indievision about a tool he uses for game design: The Quad. I&#8217;m quite partial to these kind of dimensional models, having looked into them before in relation to human emotion, and I think Jeffrey&#8217;s pins down a few important elements of game [...]]]></description>
		<link>http://blog.pixel-lab.co.uk/?p=1918</link>
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		<title>Devious Achievement</title>
		<description><![CDATA[
The Psychology of Video Games posted something about the demo of Crackdown 2 that really caught my eye: The demo has some of the achievements from the game, and gamers can earn them by playing the demo, but they only get banked when they load a copy of the full game on their 360.
In principle [...]]]></description>
		<link>http://blog.pixel-lab.co.uk/?p=1913</link>
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		<title>E3: A Bit Of The Old Ultraviolence</title>
		<description><![CDATA[
The most intersting thing to come out of E3 for me is this blog post by Jeremy Parish, on violence in games. He points out an important transition in a lot of violent games recently, from violence as a means to an end, to violence as revelry. I wouldn&#8217;t say it&#8217;s strictly confined to games [...]]]></description>
		<link>http://blog.pixel-lab.co.uk/?p=1907</link>
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		<title>Just Add Points?</title>
		<description><![CDATA[
Toby pointed me to a very interesting presentation by Sebastian Deterding, related to the things I&#8217;ve been writing here about system fatigue and game design. The presentation, embedded below, is about the trend of putting points and leaderboards on everything, as if these husk-like metagames are enough to keep people hooked or make something tedious [...]]]></description>
		<link>http://blog.pixel-lab.co.uk/?p=1904</link>
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