Archive for the 'recruitment' Category

Sad News from Denki

Tuesday, April 6th, 2010

Very sad news from Denki yesterday, in that they’re laying off some of their team. We’ve met Denki a couple of times, and they’re definitely the good guys; we’re gutted that this had to happen to them.
Colin Anderson has made a lengthy post about why they’ve had to resort to layoffs:
My advice? If you’re [...]

Industry Layoffs: First Person Perspective

Tuesday, January 13th, 2009

Gamasutra have been doing some fairly interesting games journalism recently, which is very encouraging in the face of so many sites that copy and paste press releases and add a bit of fluff around them.
This article, interviewing people recently laid off from games companies, has a few interesting perspectives from job hunters as well as [...]

NC Allstars

Tuesday, October 14th, 2008

It’s just over a month since speculation surfaced on cuts at NCsoft Brighton, with the situation ultimately culminating in the closure of their dev studio with almost 70 redundancies as a result. Wired Sussex pointed out that the industry in the region is still quite strong, with many companies hiring in the region.
Some of the [...]

Games Research Problems

Wednesday, August 20th, 2008

Richard Bartle has weighed in on the current state of affairs between academia and the industry, talking about former polytechnics now being the best universities to get graduates from for the games industry, since they’re more willing to take risks.
the best undergraduate degrees for game development in the UK come from Abertay, Coventry, Derby, Nottingham [...]

Rare Graduates

Thursday, February 7th, 2008

Nick Burton, Senior Software Engineer for Rare, has a piece up on Gamasutra about the way games companies treat graduates. There’s plenty of good advice in there, for graduates and games companies alike:
I guess what I’m getting at is that you can train a graduate to become a key part of your studio, in our [...]