Archive for the 'everyware' Category

Demon-Haunted World

Friday, February 27th, 2009

Matt Jones presented at the Lift conference a short while ago, and his slides along with text are up on slideshare. I exhort you to take half an hour out to mulch through it. There are some amazing things in there, notably about architectural troublemakers Archigram, who were more or less four decades ahead of [...]

Vulnerable Location: Everywhere

Wednesday, February 18th, 2009

Locative computing is becoming more common and, in the process, more useful for games. Android has the Zombies, Run game, and once of my friends has already hacked together something inspired by Randall Monroe’s joke about cheap GPS using a netbook and a GPS module, and is now thinking of ways to use it in [...]